Question
Write the syntax of glFrustum() and gluPerspective(). Explain any two parameters of each function.
d) Design a program that displays the top, front, and right views of a pyramid using orthographic projection. Explain the difference between single-view and multi-view representations of 3D objects. Why are multi-view projections important?
Answer :
Word Count : 359
`glFrustum(left, right, bottom, top, nearVal, farVal)` और `gluPerspective(fovY, aspect, nearVal, farVal)` दोनों OpenGL में दृश्य परियोजना बनाने के लिए उपयोग किए जाते हैं। glFrustum() के दो पैरामीटर: 1. left, right: व्यूइंग फ्रustum के निकट तल पर क्षैतिज सीमाएँ निर्दिष्ट करते हैं। उदाहरण के लिए, `left = -1.0` और `right = 1.0` मतलब निकट तल x-अक्ष पर -1 से 1 तक फैला है। 2. nearVal, farVal: दृश्य सीमा के निकट और दूर तल की दूरी। उदाहरण: `nearVal = 1.0`, `farVal = 10.0` मतलब दृश्य 1 से 10 इकाई दूर तक _______ _______ __________ ________ ______ __________ __________ ________.
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`glFrustum(left, right, bottom, top, nearVal, farVal)` और `gluPerspective(fovY, aspect, nearVal, farVal)` दोनों OpenGL में दृश्य परियोजना बनाने के लिए उपयोग किए जाते हैं। glFrustum() के दो पैरामीटर: 1. left, right: व्यूइंग फ्रustum के निकट तल पर क्षैतिज सीमाएँ निर्दिष्ट करते हैं। उदाहरण के लिए, `left = -1.0` और `right = 1.0` मतलब निकट तल x-अक्ष पर -1 से 1 तक फैला है। 2. nearVal, farVal: दृश्य सीमा के निकट और दूर तल की दूरी। उदाहरण: `nearVal = 1.0`, `farVal = 10.0` मतलब दृश्य 1 से 10 इकाई दूर तक _______ _______ __________ ________ ______ __________ __________ ________.
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